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  • Published: 9 April 2024
  • ISBN: 9781506741291
  • Imprint: Dark Horse Books
  • Format: Hardback
  • Pages: 192
  • RRP: $95.00

The Art of Assassin's Creed Mirage



This masterfully designed oversized hardcover art book invites the reader on a visual journey through the world of Assassin's Creed Mirage—a world defined by the dense and vibrant city of ninth century Baghdad, rich with fascinating characters and unique places.

This masterfully designed oversized hardcover art book invites the reader on a visual journey through the world of Assassin's Creed Mirage—a world defined by the dense and vibrant city of ninth century Baghdad, rich with fascinating characters and unique places.

Featuring iconic artwork ranging from stunning settings to dazzling weapons, this volume offers insights and an insider's look at the “back to the roots” focus of this very unique game in the Assassin's Creed franchise.

Ubisoft and Dark Horse Books offer this enticing collection of art and commentary that is sure to attract returning fans and newcomers alike.

  • Published: 9 April 2024
  • ISBN: 9781506741291
  • Imprint: Dark Horse Books
  • Format: Hardback
  • Pages: 192
  • RRP: $95.00

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About the author

Rick Barba

Rick Barba is one of the most published book authors in the videogame industry, with more than 130 game-related titles in print, including Diablo III: The Official Limited Edition Strategy Guide and the novel XCOM 2: Escalation (Insight, 2017). A graduate of the Iowa Writers Workshop, Rick has been on the writing faculty at Santa Clara University and the University of Nebraska Omaha, and has published fiction in numerous literary journals such as Chicago Review, Black Warrior Review, AQR, and Gordon Lish’s The Quarterly. He’s thrilled that the content of his two Starfleet Academy novels for Simon & Schuster (The Delta Anomaly and The Gemini Agent) is part of the official Star Trek canon. Rick lives just outside Boulder, Colorado.

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Praise for The Art of Assassin's Creed Mirage

“I gotta hand it to Ubisoft with the Assassin's Creed series. For years I've been following games that are supposed to have a big, over-arching plotline with in-depth details and everything, but they've always failed on keeping it all together. This hasn't been the case with the AC series . . .”—Kotaku.com

“Go everywhere, climb everything even if it doesn’t have handholds, dive everywhere. The open world gauntlets are off.”—Louise Blaine, GamesRadar.com

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