- Published: 15 February 2011
- ISBN: 9781409028987
- Imprint: Vintage Digital
- Format: EBook
- Pages: 416
Reality is Broken
Why Games Make Us Better and How They Can Change the World
- Published: 15 February 2011
- ISBN: 9781409028987
- Imprint: Vintage Digital
- Format: EBook
- Pages: 416
An intriguing and thought-provoking book
New Statesman
Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in
New Scientist
I found as I read through her book I had already begin [sic] to feel empowered and make notes on the games I'd like to look into. Gamers can change reality - McGonigal proves that...
Keri Allan, Engineering & Technology
Inspiring and engaging
Daily Telegraph
McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world'
Literary Review
McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening
Tom Chatfield, Observer
She brilliantly links the growing scholarship on happiness to the gimmicks and tricks that commercial game designers devise to engage their febrile audiences
Pat Kane, Belfast Telegraph