> Skip to content
  • Published: 15 March 2012
  • ISBN: 9781609803728
  • Imprint: Seven Stories Press
  • Format: Paperback
  • Pages: 208
  • RRP: $44.99

Rise of the Videogame Zinesters

How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form



Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Anna Anthropy's Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change--and how a new generation of artists can change it.

Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences.
 
Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.
 

  • Published: 15 March 2012
  • ISBN: 9781609803728
  • Imprint: Seven Stories Press
  • Format: Paperback
  • Pages: 208
  • RRP: $44.99

Also by Anna Anthropy

See all

Praise for Rise of the Videogame Zinesters

  • "Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." --Patrick Alexander, Eegra.com
  • "As editor of The Gamer's Quarter--the closest thing the game industry has to a journal of serious critique--Anna Anthropy spends a great deal of time knee-deep in theory, but unlike most theorists . . . gets her hands dirty from time to time to practice what she preaches." --Playthisthing.com