From the New York Times–bestselling author of the Lemoncello series comes Ms. Pennypickle’s next laugh-out-loud puzzle adventure! When she launches a reality-show contest for a million-dollar prize, two kids must outwit cheaters and solve her epic riddles to win.
When Ethan and Benji won Ms. Pennypickle's epic quest, they weren't supposed to tell anyone...so when Benji makes a viral video, Ms. Pennypickle is in trouble! Luckily, her head of advertising, Jack has a plan! It's time to create a Pennypickle reality show and give a few teams a chance to follow in Benji's footsteps and win the ultimate prize. Jack's son, Jackson is a master puzzler...and when one of the contestants, Hope, is without a team member, Jackson steps in to help her race across the country.
With Hope's mom as their driver, the pair solve riddles, anagrams, word scrambles, and more as they cross the USA hitting sights like a giant Paul Bunyon statue and the St. Louis Gateway arch. But as the two learn to work together and solve the puzzles...another team is determined to cheat their way to the finish. Can Jackson and Hope find their way to a triumph fair and square?
When I talk to kids about my new book THE ISLAND OF DR. LIBRIS, I torture them with a tale of electronics deprivation. "My main character, Billy Gillfoyle," I say, "is spending the summer in a cabin on a lake. There is no cable, no TV, no DVR, no X-Box, no PlayStation 3. There isn't even an old-fashioned VCR." By this point, the kids' gasps become audible. "On his first day at the cabin," I continue, "Billy drops his iPhone and it shatters. The nearest Apple store is several hundred miles away." Jaws drop. The kids are practically weeping – just like my hero, Billy Gillfoyle. He mopes around the cabin after the demise of his iPhone and ends up in this scene with his mother:
"Billy, what do you think kids did back before video games or TV or even electricity?" "I don't know. Cried a lot?" He plopped down dramatically on the couch. "No, Billy. They read books. They made up stories and games. They took nothing and turned it into something."
And that's what happens to Billy in this book: He learns to start using and trusting his own imagination. Characters from books that he reads in Dr. Libris' study start coming to life out on the island in the middle of the lake. In no time, Hercules, the monster Antaeus, Robin Hood, Maid Marian, The Three Musketeers, D'Artagnan, Pollyanna, and Tom Sawyer are all bumping into each other's stories. It's up to Billy, with the help of his new friend Walter, and a bookcase filled with classic literature, to "imagine" a scenario that will bring all the conflicts to a tidy resolution. Yep. In THE ISLAND OF DR. LIBRIS, Billy Gillfoyle is learning how to become a writer. He puts his characters into situations and conflicts that will, ultimately, take him to the happy ending he, and everybody else, is looking for. When all seems lost, he is on the island with his new friends Robin Hood, Maid Marian, and Hercules, despairing that he's not heroic enough to rescue his asthmatic friend Walter from the clutches of the evil Space Lizard (yes, hideous creatures from video games and fairy tales eventually come to life on the island, too.)
"Ho, lads and lassie!" said Robin Hood. "All is not lost! Look you, Sir William – I remember a time when Sir Guy of Gisbourne held me captive in his tower. Did my band of merry followers let a moat or castle walls stand in their way?" "Nay!" said Marian. "Little John and I didst lead the charge. Oh, how the arrows did fly that day!" "I'm not Little John," Billy said quietly. "Or you, Maid Marian. I'm not a hero." He looked down at Walter's inhaler. "I'm just a kid who can't even save his own family." "Nonsense," said Maid Marian. "Each of us can choose who or what we shall be. We write our own stories, Sir William. We write them each and every day." "And," added Hercules, "if you write it boldly enough, others will write about you, too."
In my book ESCAPE FROM MR. LEMONCELLO'S LIBRARY, I wanted to make young readers excited about reading and doing research. I tried to turn a trip to the library into an incredibly fun scavenger hunt, filled with puzzles and surprises. (In my perpetually twelve-years-old mind, that's what doing research actually is.) With THE ISLAND OF DR. LIBRIS, I am hoping to excite young readers about the power and awesomeness of their own imaginations. I want them to take nothing and turn it into something. To take two old ideas, toss them together, and create something new. And, when they write their own stories, maybe some of them will decide they want to become authors, writing stories for the rest of us, too!
"In this clever and comedic homage to code breaking and treasure hunting, Grabenstein highlights quirky and historic roadside attractions such as the World’s Largest Catsup Bottle and the automotive Stonehenge of the Cadillac Ranch, while offering assorted riddles and puzzles for readers to solve alongside the Brodericks, making for a thoroughly entertaining, lighthearted romp." -- Publishers Weekly on book #1
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