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  • Published: 19 September 2023
  • ISBN: 9780262549288
  • Imprint: MIT Press Academic
  • Format: Paperback
  • Pages: 400
  • RRP: $95.00
Categories:

Gaming the Iron Curtain

How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games




How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc.

Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

  • Published: 19 September 2023
  • ISBN: 9780262549288
  • Imprint: MIT Press Academic
  • Format: Paperback
  • Pages: 400
  • RRP: $95.00
Categories:

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Praise for Gaming the Iron Curtain

 Computer History Museum Prize, 2019

"Jaroslav Švelch's Gaming the Iron Curtain is a compelling demonstration of the possibilities of writing histories of gaming that are bottom up and from the margins, moving beyond industry-based histories toward a focus on social, cultural, and political histories. A lively and vivid account of how gaming cultures emerged in Cold War Czechoslovakia, Švelch describes the emergence of an 'informal' economy where would-be gamers smuggled hardware, hacked and reprogrammed games, jury-rigged their own joysticks from everyday materials, and circulated titles through grassroots networks, making up for the scarcity of their local markets and bureaucratic indifference to domestic uses of computers. This book will interest not only games scholars but anyone who wants to better understand how people made do within the Soviet bloc.”
--Henry Jenkins, coauthor of By Any Media Necessary: The New Youth Activism

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